![]() HEX: Shards of Fate combines the challenging and strategic planning of a trading card game (TCG) with the rich depth of a role-playing game (RPG), creating a whole new genre: the RPG-TCG. The main star of the deck is the “Starlight Pathfinder”, lying protected by the other cards in the deck, waiting for the chance to bring some powerful coyotle rogues into play. The main aim in this deck is to counter enemy attacks using cards such as “Countermagic”, thereby gaining an advantage and controlling the action until the player is in a position to land a killing blow. The set fuses together diamond, wild and sapphire shards into a coordinated blend. Now he has designed Pathfinder Control, a deck for HEX: Shards of Fate which puts the emphasis on dictating the direction of play. “Varranis” from the USA started playing TCGs in his early childhood, using that well-founded experience to great effect in numerous weekly cups, as well as coaching other players taking part in major worldwide tournaments. Of your own troops on the battlefield a boost of two attack and one defense when attacking. Typical examples of this deck’s flair are the “Ardent Officer”, who gives all Designed and created by Chris VanMeter, a player with more than 20 years’ experience in the world of TCGs, the deck builds up slowly but surely, round for round, and really comes into its own during the mid-game. ![]() The deck is beautifully rounded out by aggressive troops such as the “Whirling Brutalizer”, which when attacking deals extra damage to all enemies and champions damaged in the same turn.Īrdent Assault – Inexorable March to VictoryĪrdent Assault is built around the diamond and ruby shards. Action cards which deal direct damage such as “Crackling Bolt” force the opponent to act quickly, keeping them on their toes. His Yotul Burn deck composition, revolving around the blood and ruby shards, focuses on the element of speed to put the opponent under pressure from the start. Jeff Hoogland is a professional TCG player with a string of major tournaments under his belt. “Pathfinder Control”, on the other hand” does full credit to its name by focusing on directing the action on the battlefield. “Yotul Burn” concentrates on speed to overwhelm the opponent from the off, whereas “Ardent Assault” unfolds its true potential later on for a stronger mid-game. Each of the three decks blends together 60 cards to suit a unique style of play typical to the genre. The decks were assembled by Jeff Hoogland, Chris VanMeter and “Varranis”, three players renowned for their deck-building prowess in HEX: Shards of Fate and other trading card games. Players using these sets can dive straight into tournaments and competitions, without needing to grow an extensive card collection beforehand. Publisher Gameforge and developers HEX Entertainment recently published three new “Signature Decks” which provide an easier starting point for taking part in competitive play. The spider gimmick is tons of fun too and fits well in a control style but sometimes rng isnt kind and i lose because they failed to draw any and the interface makes it annoying to block or attack correctly with dozens of spiders.Renowned TCG experts create three decks designed for competitive PvP play My cleric is more my style with a heavy control deck with lots of life gain and card synergy around it, flying and unblockable creatures, mill, discard and if I had the cards, decent counters and removal. The elf was strong, good ramp, some spot removal with hero power and access to burn. ![]() I made an elf warrior and a vennen cleric so far. I'm still new and so thats all I know without looking it up. Off the top of my head, orcs are black and red, vennen are blue and black, elf is green and red, bunnys are green and black, necros are everything but green i think. ![]() All races get all colors but they get them over time. ![]() I know I was confused by this and tried to find class skills that would be best for pvp specifically thinking I would be playing with the created char vs other people.Īs a side note, gold gain and stardust is a tradable resource so those kind of benefits do indirectly benefit you in pvp in the long runĪlso, it might be worth looking up what colors the races start with to help your decision. Also worth knowing that, it seems, pvp characters are unrelated to the pve characters so feel free to pick a class that has pve related talents without fear that you will be punished for that in pvp later on. ![]()
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