Henderson reiterated that "Skull and Bones" will be set in an open world. The leaker said, in some cases, smaller ships could be more useful in "Skull and Bones." "An example given was that a smaller ship might outrun a bigger ship by staying close to the shore or going up a river because the bigger ships would get beached on the bottom of shallow waters," Henderson said. Meanwhile, the size of the ship is not the only factor to consider in elevating players' status as a pirate. Cannons will also get different types of ammunition. Players could also have ballista, flame throwers, and mortar as ship attachments. "Skull and Bones" upgrades can then come in the form of additional cannons. But, as mentioned, Ubisoft reportedly intends to make ship customization a major element in the game. But players will also need to have certain amounts of various resources to build different kinds of ships in "Skull and Bones."Įvery ship has a default number of cannons. Ships can be acquired by purchasing blueprints at different settlements. Upgrading to a small pirate ship, or any bigger ships, later on, would require completing missions, collecting resources, and increasing the character's reputation. Henderson said "Skull and Bones" will have gamers start with nothing, and one of the first goals will be building a raft. It appears that one of the main goals in the game is for players to establish the reputation and status of their in-game character. But they are also grouped into three main purposes, such as cargo, combat, and exploration. He reported that ships in "Skull and Bones" will be categorized in five tiers based on their sizes. The latest information comes from reliable leaker Tom Henderson in a 10-part thread on Twitter earlier this week. The pirate-themed title will reportedly offer a wide array of ship customization options, along with an open world setting. The Standard just comes with the base game while the Premium includes “The Ballad of Bloody Bones Collection” cosmetic, two additional missions, a digital art book, the game’s soundtrack, and a Smuggler Pass Token (used to unlock a premium tiers in the game’s battle pass for one season).īased on the reveal today, it seems like Skull and Bones will not be available in last-gen consoles, such as the PS4 and Xbox One.The development of "Skull and Bones" has been one of the long-running projects of Ubisoft, and fans got more ideas about its potential gameplay features after a recent leak. And since this is a Ubisoft game, Skull and Bones will have two editions to choose from - a Standard Edition and Premium Edition. Pre-orders are now available and doing so will score you cosmetic items such as the “Highness of High Sea Pack” and the “Notoriety Garb Captain Outfit”. Skull and Bones is being developed by Ubisoft Singapore with the support from other Ubisoft studios. PvP can also be enabled if you want to make things a bit more challenging. It is said that Skull and Bones can be played entirely solo with the option to play with up to two other players for co-op play. It’s also worth noting that all combat will be ship battles as the only time you can walk around outside your ship will be in outposts, the game’s player hubs where you can do crafting, take contracts fro NPCs, make upgrades, and interact with other players. The biggest takeaway is how there will be no story campaign as the game is designed as a live-service game with a variety of activities in the game’s open world. In an IGN interview with Skull and Bones director Ryan Bernard, it revealed a few key pieces of information about the game.
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